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Asked By | SirAlucard |
Hey everyone !
I’m trying to use Godot in a vfx pipeline in order to process some textures with some glsl magic on top. So I need to load a bunch of exr in chain and re-export them.
But our entire pipeline is using OCIO/Aces, so the exr being loaded are “wrong”. I’ve seen an option for that in the tonemap category of the environment object but it’s just a post process filter. Is there any option somewhere to change color management to the entire engine ?
Thanks in advance !
Alex