ACES/OCIO on imported textures

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:bust_in_silhouette: Asked By SirAlucard

Hey everyone !
I’m trying to use Godot in a vfx pipeline in order to process some textures with some glsl magic on top. So I need to load a bunch of exr in chain and re-export them.
But our entire pipeline is using OCIO/Aces, so the exr being loaded are “wrong”. I’ve seen an option for that in the tonemap category of the environment object but it’s just a post process filter. Is there any option somewhere to change color management to the entire engine ?

Thanks in advance !
Alex

:bust_in_silhouette: Reply From: Calinou

Godot doesn’t support color management yet (or customizing tonemapping on import for HDR textures). Customizing tonemapping on import may be feasible with a custom script or import plugin.

As for color management, see https://github.com/godotengine/godot-proposals/issues/903. This is not planned for 4.0 – it’ll have to wait for a future release.