Blend Shape deforms mesh

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:bust_in_silhouette: Asked By Tsune

Hi guys,

I have imported a 3D character from Blender that has a shape key for closing it’s eyes. In Blender, the shape key only affects the vertices of the eyes, but when I increase the blend shape value to 1 in Godot, the cheeks and random parts of the body (arms, chest…) also slightly deform and mess up the texture. Anyone else encountered this issue and has advice on how to fix it?

Thanks