A capsule is really just a rectangle with a 1/2 circle on either end. So, as far as calculating the area, it'd simply be:
- The area of the rectangle (width x height)
- The area of a full circle with a diameter matching the width of the rectangle
In Godot's definition of a CapsuleShape2D
you define both a radius
and a height
value. The radius
is the radius of the 1/2 circle on each end. The height
is the height of the rectangle between the 2, 1/2 circles. So, a CapsuleShape2D
with a height of 0 is essentially just a circle (with a zero height rectangle between the 2 halves).
So, for a real example, let's say we have a CapsuleShape2D
defined as follows:
Radius: 10
Height: 20
So, we have the following primitive shapes
- 1 complete circle with a radius of 10
- 1 rectangle with a width of 20 (radius * 2) and height of 20
From that, just calculate the areas of the 2 shapes.
- For the circle, that'd be
PI * radius squared
, so 314.6
- For the rectangle, that'd be width x height, so
400
Add those together to get the area of the capsule -> 714.6