Hi,
I have been following godot since godot 2 was released. It is awesome engine. All the time, I have been using gdscript, but I want to use c# for the change.
I don't know what to use, mono sdk or .net sdk :/
I searched the internet many times regarding these two sdks, but there aren't many questions regarding this for godot engine.
Could someone explain to me what is the main difference between mono sdk and .net sdk?
I know that mono sdk is opensoruce code bla bla, and .net sdk is closed source code and it was created by microsoft, I know that.
But what about performance?
Are there any performance impacts using mono sdk instead of .net sdk?
What are the pros and cons of both these sdks?