I want to make the shadow of an object less opaque without affecting the shadows of different objects.
And no, I DO NOT want to uncheck "Cast Shadow" in the mesh's settings.
I understand a light has "Cull Mask" layers. It says "The light will affect objects in selected layers".
Okay, so I put omni-light A in layer 1 only; I turn it's "Cast Shadows" on.
But when I put an object B in layer 2 only and turn it's "Cast Shadow" on, the light does not shine on it but it STILL casts the objects shadow!
Wasn't this supposed to be fixed in Godot 4? It's driving me nuts!!!
Also, what is this new "Shadow Mesh". Will that help in any way?
Please HELP! It's so frustrating!