0 votes

I'm trying to make a 2D movement concept and the first thing I need to get right is the movement of the arm.
For moving the arm I decided to go with bones as pin joints can be a bit finicy and pull on eachother whereas bones don't.
I have tried adding a kinematic body as a child of the hand and including it in the ik chain but it will only move its self, and if I put the hand as the child of the kinematic body, the ik chain breaks off.

I have a position 2d on the end of a hand and would like the move the arm using that but if I tell it to go toward the mouse it will go off on its own and not move the arm at all which is the same for both the kinematic body and the position 2d

Here is an example of what I would like to be able to do in game, and the setup I have, if you'd like to see the script I have for it I'll give it to you in the comments.

https://imgur.com/a/rrd49a4

Thank you in advance :D

Godot version 3.5
in Engine by (57 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.