0 votes

Is there a way to use Light2Ds for the environment with distortion canvas_item shaders without receiving weird blown out results?

I have used a backbuffer copy, played around with the z_layers of the lights, the backbuffer and the distortion shader and also tried render_mode unshaded.

Thanks in advance!

Godot version 3.5.1
in Engine by (36 points)

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