Godot.4.0.b1+b2 cannot preview the game

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By wkytazijqxow

Godot.4.0.b1+b2 cannot preview the game

Windows10+GTX1650
“F5” or “F6”
Single Window Mode=0 and or 1


Control
…CharacterBody2d
…AnimationPlayer=Icon Visible 1or0
…CollisionShape2d
…Icon
…Label


Can be exported into EXE, EXE is effective, the editor has no new window, and it is not effective in controlling windows.

v3.5=Ok
v4.0b1=(No Preview)(exe=Ok)


drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6007, trying 6008 instead.
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6008, trying 6009 instead.
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6009, trying 6010 instead.
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6010, trying 6011 instead.
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6011, remote debugging unavailable.


How to deal with it?
what’s the situation?