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Asked By | wkytazijqxow |
Godot.4.0.b1+b2 cannot preview the game
Windows10+GTX1650
“F5” or “F6”
Single Window Mode=0 and or 1
Control
…CharacterBody2d
…AnimationPlayer=Icon Visible 1or0
…CollisionShape2d
…Icon
…Label
Can be exported into EXE, EXE is effective, the editor has no new window, and it is not effective in controlling windows.
v3.5=Ok
v4.0b1=(No Preview)(exe=Ok)
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6007, trying 6008 instead.
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6008, trying 6009 instead.
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6009, trying 6010 instead.
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6010, trying 6011 instead.
drivers/unix/net_socket_posix.cpp:346 - Condition “_sock == (SOCKET)(~0)” is true. Returning: FAILED
core/io/tcp_server.cpp:57 - Condition “err != OK” is true. Returning: ERR_CANT_CREATE
Cannot listen on port 6011, remote debugging unavailable.
How to deal with it?
what’s the situation?