Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | yanChen |
in gdscirpt:
export(Array, Texture) var textures setget _set_tex, _get_tex
in gdnative:
How to translate gdscript to gdnative? How to have the same implements in gdnative?
I tried:
register_property<NewSprite, Array>("texs", &NewSprite::set_texs, &NewSprite::get_texs, Array(), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, "Texture");
The Inspector shows that the array[i] type can be any variant. But I just need Texture type. Is there any way to set this?