0 votes

Hello, I was wondering if anyone knew anyway to change the emission mask dynamically, or depending on what happens in the world. Basically, I have a character who I am having smoke below him, but as he moves, the smoke needs to change its emission shape. If anyone needs any clarification or questions lmk, and thanks in advance :)

Godot version 4.0 Beta 1
in Engine by (33 points)

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