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Asked By | imon |
Godot 3 base init call was like this:
func _init(gameplay: GamePlay= null).(gameplay) -> void:
but in godot in Godot 4 this gives error.
Also ._init() does not work:
func _init(gameplay: GamePlay= null)-> void:
._init(gameplay) #error in Godot 4 not in Godot 3