I'm trying to make a jump/land particles for a platform game, but I'm facing a problem trying to emit particles. Just setting
particles.emitting=true/false doesn't work properly because when you set
emitting=true and still have active particles this will not emit new particles.
particles.restart() doesn't work either because it erases all particles and only after that emits new particles. Instantiating new particle nodes on every jump doesn't seem to be very efficient either.