0 votes

can project settings physics/common/physics_fps be set to 0? it won't go lower than 1

Godot version 3.5
in Engine by (21 points)

Why would you want that? It seems to me like that would completely break the physics.

By chance, you're not trying to pause the game are you? If so, there are standard ways to do that...

I am not trying to pause. My game does not use physics_process or any physics objects so I want to turn off physics for performance.

Not even colliders or Areas?

1 Answer

0 votes

Closest you can get is to have all your nodes call set_physics_process_internal(false)

by (183 points)
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