0 votes

I made an HTML5 export with GLES3, and it worked fine in Chrome, but in Safari it didn't show the 3D objects (rendered on a 2D sprite using a ViewportTexture) properly. I checked that the problem doesn't appear with GLES2, but there the transparency doesn't work as well as with GLES3.

I tried turning on "fallback to GLES2 when GLES3 is not available", but Safari seems to be able to support most of GLES3 and thus the fallback doesn't trigger.

Is there a way to check which browser the user is using and choose the OpenGL version based on that?

Godot version 3.5-stable
in Engine by (98 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.