0 votes

I've been working on getting a split screen setup in my game and one thing that seems to go completely unmentioned in guides is handling audio. The problem being that it seems only one audio listener can be active at a time.

This is quite a problem, because that means its only possible to listen to sound around one of the players. I know a possible solution is to make all sounds non-spacial, but in my case that would cause problems in online multiplayer.

Does anyone know of any weird trick to get two or more listeners listening at once? Or if there's something simple that I'm missing?

Godot version Godot Engine v4.0.beta1.official
in Engine by (12 points)

Could you calculate it manually by checking the distance from the sound source to the "listeners", and adjust the volume based on the distance to the closest (which will hear it the loudest)?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.