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In the image below dark grey rectangle represents the sprite, the light grey rectangle represents the Light2d, and the red outlined rectangle represents the LightOccluder2D. As you can see, the LightOccluder2D blocks light beyond its shape. Is there a way to make LightOccluder2D only block light that is in its shape?


Godot version 3.5
in Engine by (35 points)
edited by

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