Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | love_this_name |
Edit: I have filed a bug report here. It contains a minimal reproduction project.
I’ve been experimenting with PBR materials in Godot 4.0 beta 1 for the first time today, and something doesn’t seem right. I have a dirt material on the ground, but instead of being completely matte, the pillar is reflected in it at low angles.
I have set the dirt material’s roughness to 1.0 and metallic is at the default 0.0, so there should be no reflections, right?
Edit: How it looks with Specular = 0.0 and 1.0
How do I achieve a realistic, matte dirt material?
What happens if you set Specular to 0?
alexp | 2022-10-16 17:45
I’ve updated the post to show the effect of Specular = 0.0 and 1.0. It doesn’t seem to impact the strength of SSR. I also linked my github report which contains a reproduction project. I’d really appreciate seeing if the issue exists for others too.
love_this_name | 2022-10-17 03:53