0 votes

It seems to me that Input.getcurrentcursor_shape doesn't work when exported to HTML. It worked fine when running locally, but when I'm exporting, I am able to see:

print(Input.get_current_cursor_shape()) < prints 0

The first command changes the cursor correctly. Is this a known bug? Is there a workaround?

Godot version 3.5-stable
in Engine by (134 points)

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