Carrying out speed in the next timeout

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:bust_in_silhouette: Asked By JL

I want to make a portal like game. I want the object to update its speed eventime it goes in and out of the portal incrementing it’s speed in the process endlessly. I tried this out the object will speed up but every time the timer calls the object again it will just reset the speed to its given variable value

:bust_in_silhouette: Reply From: Pomelo

I dont think you have asked any question here. Be more precise with what do you need help with, and try to explain the situation a little bit better. For example, what timer are you talking about?