system
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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
ramazan |
extends KinematicBody
var velo = Vector3.ZERO
var speed = 20
var gravity = 9
func _process(delta):
velo.y -= gravity * delta
velo = transform.basis.z * speed
velo = move_and_slide(velo, Vector3.UP)
if is_on_wall():
pass
pass
## Area
func _on_Area_body_entered(body):
if body.is_in_group("wall"):
pass
system
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Reply From: |
JeanKouss |
You can set the collision layer to match only with the collision mask of that object.
You can easily find tutorials about this.
Thank you very much for your help but my aim is to “bounce or reflect” when it collision the object.
like this
func _process(delta):
var col = move_and_collide(velocity * delta)
if col:
#velocity = velocity.reflect(col.normal)
velocity = velocity.bounce(col.normal)
pass
ramazan | 2022-09-11 19:56