+1 vote

Probably a noobish question but im trying to import a large map that has been split into chunks into from blender into godot.

I want the chunks to be seperate meshes so I can use frustum culling. I cant find the answer anywhere online, please help.

enter image description here

Godot version v3.5 Stable
in Engine by (25 points)

1 Answer

+1 vote

You can separate chunks in Blender, so each chunk will become object. Such file will be exported to Godot as a collection of meshes. Important thing is to NOT apply all transforms after separating the objects in Blender.

by (7,753 points)
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