I'm learning the Godot engine and starting to play in 3D.
Why is the collision shape not aligned on my cube?
The cube was created in Blender with the origin at the bottom middle of it, as you might do when creating assets.
When I add a Collision Sibling, the Collision Shape fits the cube (in a faint blue line) but also adds a bit at the bottom (shown in an orange box)
Screen grab of Box.tscn (left) and World.tscn (right) with instances of Box.tscn.