0 votes

So I installed the "godot-tools" addon to VS Code to work with GDscript in it, I managed to get it connected to the language server, but it won't run the debug despite knowing where the project file and the executable are,

Failed to launch Godot instance: Error: Command failed: "godot" --path "C:\Users\[USER]\Desktop\json_test" --remote-debug '"godot"' is not recognized as an internal or external command, operable program or batch file.

The version i'm using is Godot 4.0 Alpha 16 (I used 15 a day ago but that didnt work either, but its still connected to the language server with the port '6005').

Godot version 4.0
in Engine by (12 points)
edited by

1 Answer

0 votes

replace "godot" with your real engine executable path.

by (17 points)
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