0 votes

In a 2d side-view shoot em up with free movement, i would like to have a wraparound game space instead of fixed boundaries at say X:0 and X:2000

I have no idea how to accomplish this, please advise.

Godot version 3.5
in Engine by (12 points)

1 Answer

0 votes

Wrapping is a matter of "teleporting" your object's position to the opposite side when going off-screen.

You can use wrapf() for this:

Code example: http://kidscancode.org/godot_recipes/2d/screen_wrap/

by (21,940 points)

Thats really not what i was asking i dont think.
Imagine playing super mario brothers but instead of getting to the pole flag, you eventually end up at the starting position (the entry castle) again.

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