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Asked By
lakshaya
Hi,
I’m trying to make my 2DKinematic Character as controllable as possible.
In order to do this, I want to use move_and_collide(), and write my own logic for handling collisions.
I’m running into quite a few issues, as everything doesn’t just work with a magic wand via this method. It would be very helpful to see how move_and_slide() uses move_and_collide().
Can anybody help me with this? Are there any C#/C++ docs?