I'm trying to make my 2DKinematic Character as controllable as possible.
In order to do this, I want to use moveandcollide(), and write my own logic for handling collisions.
I'm running into quite a few issues, as everything doesn't just work with a magic wand via this method. It would be very helpful to see how moveandslide() uses moveandcollide().
Can anybody help me with this? Are there any C#/C++ docs?