A few questions, need help from Android developers

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:bust_in_silhouette: Asked By curious_orange
:warning: Old Version Published before Godot 3 was released.

Hello,

I develop games for Android and got really excited about the clever design flow of Godot and the new version. But since I work alone, it becomes important to know Android specific feasibility issues in advance (if any). From what I read in existing Q&A posts, most of the support is in the form of external modules to be compiled. Some important examples to me, include monetization and social network services. I had a few related questions that concerns me though:

Are there Android developers in Godot community, currently using these modules to confirm they still work with Godot 2.0?

Are there custom Godot builds which already include such modules, to help google services integration?

I use proguard in native development for code obfuscation. Is it possible (or necessary) to incorporate such tools in Godot, while exporting an apk release? Or is there a similar feature already implemented in Godot?

These and similar information about Android game development with Godot will be much appreciated. Thanks.

Best Regards.

Not many Android developers?

duke_meister | 2016-03-25 21:42