I have an IceProjectile (rigidbody) scene that is loaded in the Player scene as the player is winding up. It is added as a child to a boneAttachment on the player.
When they release the ice, a signal is emitted and the Level scene picks up the signal and instances an IceProjectile to make it look as if the the player released the ice.
In both of these parent scenes, the IceProjectile appears as a different size, (very small when the player is loading, and normal size when released into the level) despite being instanced from the same scene. If I scale the IceProjectile scene used in both scenes, the corresponding sizes are both affected.
Does anyone have any idea what is going on here?
30sec video below to demonstrate and show code.