I would like to use a Viewport to display a 2D scene inside of a 3D world (similar to the Demo example 2D in 3D). Inside the 2D scene I have Area2D nodes containing a Sprite and a CollisionShape2D. Is there a way to use the input_event signal from the Area2D to handle input?
In my 2D only scenes I use Area2Ds and the input_event signal to handle mouse/touch input. I'm hoping I can do the same thing from within a Viewport embedded in a 3D scene.
Any help on this would be greatly appreciated.
Thanks!