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Asked By | GabrielJs. |
My godot version is 3.4.4-mono, when importing animed 3d model from blender (2.83), in glb format, the godot seems to have a problem, when renderer, some triangles render outside model, causing somes visual glitches on model render.
- project use gles2
check your normals in blender, it is propably fault of how You crafted the mesh
Inces | 2022-09-02 13:45