0 votes

My godot version is 3.4.4-mono, when importing animed 3d model from blender (2.83), in glb format, the godot seems to have a problem, when renderer, some triangles render outside model, causing somes visual glitches on model render.

  • project use gles2
Godot version 3.4.4-mono
in Engine by (14 points)

check your normals in blender, it is propably fault of how You crafted the mesh

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