Is it possible to pause, which stops the physics2dServer, but then enable collision detection on 1 area2D node?

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:bust_in_silhouette: Asked By WhoDidThis??

Is it possible to pause, which stops the physics2dServer, but then enable collision detection on 1 area2D node?

Essentially, I’d like to pause everything under one node & process everything under another.

:bust_in_silhouette: Reply From: Inces

You can’t do this with get_tree().paused
You will have to design your own pause system, that will disable chosen collision shapes when it is on