0 votes

Hello there, I'm attempting my first go at developing a game and it's going to be a roguelike 2d bullet hell type game. I've seen many games like these already with a cursor system where the player shoots wherever the cursor is currently pointed. I was wondering if there was a way to remove the need for a cursor entirely and just have an auto targetting system that locks your aim at the nearest enemy visible in your line of sight.

Thank you in advance!

Godot version Version 3.5 standard
in Engine by (12 points)

distance_to

if player.global_position.distance_to(enemy.global_position) < 10:
      print("bla bla")

10 = distance between player and enemy

1 Answer

0 votes

Hi, to get an enemy in front of the player we need to get an angle with a dot product

Maybe this sample code can help you ^_^
code example
https://github.com/sarapan-malam-games/qna/tree/main/top_down_target_locking

-rotate without mouse
rotate_without_mouse
-rotate with mouse
rotate_with_mouse

by (84 points)
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