0 votes

Hello hope your having a great day :3
I'm a beginner on this engine, so apologies for it in advance!
So today I was following a tutorial on how to use AnimationPlayer and how it can change the AnimatedSprite's animations as a property track and how it can switch between the animation using signals; so I was inserting animations as keys on AnimationPlayer and when I played that AnimationTrackKey it never changed to the next frame of that animation unless I'm enabling "playing" option on AnimatedSprite, what's the reason behind this?

Godot version 3.4.4
in Engine by (12 points)

1 Answer

0 votes

Did you key enable playing on the animation player track? If not try that

by (709 points)
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