Hi,
is it possible to play a scene in the editor?
like in u...oh no i dont say the "u" word :),
i want it running, displayed in main editor window,
and one still should be able to select nodes, and change their parameters in property editor.
if not possible:
is it planned?
if not planned:
any tips how i should implement it?
must not be in detail, high lvl should do it, like below
i don want to make changes to godot itself, if possible
if no tips:
im playing with thoughts to make a plugin that em "overlays" or (i hope) use the editor main window, property editor, node view,... or (ab)use the camera preview
then make a some buttons to run/pause/stop the current scene,
optionally the current scene gets duplicated before,
so u dont fu.. err change ur scene while playing, if u dont want it :)
what do u think?
ofc i wanna do it in c++
EDIT: to make it abit mor clear what i want to achieve:
since i dont care about scripting ( i will only use it later, for modding and game logic )
i only coding game components atm.
so the main reasons i want it is:
1. debuggin in c++ (vstudio), without remote or process attatching since the game is another process (i think).
i want klick run in vstudio and gogogo :)
2. play around with params and nodes, materials, shaders, eventualities... while running
3. i plan to make the whole or at least parts of the editor, be acessible from the game
using that "run in editor method" would make my code more stabe vs "on the fly" changes, because i easyly could test it befor i even started the "big modding tool project", that i fear, i also have to make on my own :)
tnx, for answer,
but they made my fears come true, i have to make it myself :)
so godot internal research/debuggin now for some days :)
and still any suggestions how to do it are welcome,
currently all exists as idea with not much internal knowledge.
can/should i make a issue from it? maybe there may be more support from godot creators?
or does it only "steal" time :)