Okay I am sorry that this isn't directly linked to godot but it is a problem I am having in creating my 2d rpg and I am wondering if anybody knows of a solution. I am using magicavoxel to make a voxel character. I then want to take this character and make a sprite sheet from the animations. I.e. like pixel art in pokemon. The issue I am having is I do not know how to export my character and create a sprite sheet that can then be used in godot. There is a isometric exporter in magicavoxel. But I was hoping to export as a marching cube and then adapt this file into a sprite sheet. Does anyone have any advice on how best to do this?
Thanks in advance!