0 votes

I want to load many png files at runtime. Some of them should be imported as Image and others as unfiltered Texture. I am also saving Images to png at runtime as unfiltered Textures. How can I specify importsettings of a Resource via C# or GDScript?

Godot version 3.5 mono
in Engine by (15 points)

1 Answer

+1 vote
Best answer

You can use Image.loadpngfrom_buffer

var f = File.new()
var err = f.open("img.png")
if err:
    print("something went wrong: " + str(err))
    return

var img_buffer = f.get_buffer(f.get_len())
f.close()

var img = Image.new()
img.load_png_from_buffer(img_buffer)

# you now have an Image, loaded as png from file.

# to create a Texture using this image:
 var tex = ImageTexture.new()
 tex.create_from_image(img)
by (120 points)
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