0 votes

UPDATE:
i solved it, i was making an instance of it so it couldn't reach the tree...
yeah rookie mistake

tree:
-Node2D
--Player (kinematicbody)
--Node2D

i'm trying to call get_tree() but it returns null (from the player script)
i searched online and everybody says the node must be in scenetree but it is in it.
what do I do?

Godot version 3.3
in Engine by (25 points)
edited by

tree:
-Node2D
--Player (kinematicbody) ==> script is here
--Node2D ==> you want to access this (change node name. example = Node_two)

onready var node_two = get_parent().get_node("Node_two")

it says

Attempt to call function 'get_node' in base 'null instance' on a null instance.

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