+1 vote

in godot 3.5, this code work.

func _get_transition(delta):

    match state:
        state_dic.idle:
            print( "something" )

but when i do in godot 4. i will get this error expression in match pattern must be a constant
how should i do it?

Godot version 4.0alpha14
in Engine by (421 points)

Not sure of the details, but does this seem related to your case?

https://github.com/godotengine/godot/issues/63535

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