How to disable texteditor from converting != symbol to ≠ ?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By GrandNecro

How do I disable the Godot internal text editor from converting != to ≠? I’m using VS Code right now, but I’d prefer to not use an external editor because it could get buggy when saving files sometime.

:bust_in_silhouette: Reply From: kidscancode

You can disable ligatures in the Editor Settings.

Thanks for the response, but I’m not sure if that setting is only available in Godot v3 because I can’t find a setting called ‘ligature’ in v4 editor settings

GrandNecro | 2022-08-26 02:03

On the contrary, ligatures are only available in Godot 4.

You can find it in the Editor Settings under “Interface > Editor”. You can also type “ligatures” in the Editor Settings search box.

kidscancode | 2022-08-26 02:47

Awesome! Thank you. apparently, I couldn’t find it using the search bar but have to manually navigate to it

GrandNecro | 2022-08-26 17:37