0 votes

How do I disable the Godot internal text editor from converting != to ≠? I'm using VS Code right now, but I'd prefer to not use an external editor because it could get buggy when saving files sometime.

Godot version Gadot_v4_alpha14_win64
in Engine by (34 points)

1 Answer

+1 vote
Best answer

You can disable ligatures in the Editor Settings.

by (21,714 points)
selected by

Thanks for the response, but I'm not sure if that setting is only available in Godot v3 because I can't find a setting called 'ligature' in v4 editor settings

On the contrary, ligatures are only available in Godot 4.

You can find it in the Editor Settings under "Interface > Editor". You can also type "ligatures" in the Editor Settings search box.

Awesome! Thank you. apparently, I couldn't find it using the search bar but have to manually navigate to it

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