Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | berserk | |
Old Version | Published before Godot 3 was released. |
If I deploy a 3D game for the UWP, will it be playable on, in example, XBox One?
If so, what technology does it use?
C# or C++?
DirectX or EGL?
How?
Thanks in advance.
Why is this question downvoted? It’s a legit post, though another question from you has some elements of answer: Native GUIs and multimedia - Archive - Godot Forum
When it’s about consoles however these answers have info if you do a search:
https://forum.godotengine.org/4018/does-godot-have-plans-support-exporting-consoles-ps4-xbox-etc?show=4018#q4018
https://forum.godotengine.org/9144/future-game-console-support?show=9144#q9144
https://forum.godotengine.org/4684/will-godot-engine-able-deploy-consoles-like-xbox-near-future?show=4684#q4684
About UWP export, I don’t really know myself, but at least Win10 export will work.
C# support is planned for 3.0 as well as DLL plugins through the DLScript module (so anything supporting C linkage can interface with Godot without having to recompile the engine).
Zylann | 2017-04-05 20:13
Here you can see Godot platformer demo running on XBox One https://www.youtube.com/watch?v=Uyw--v8EcWk
eons | 2017-04-06 19:03