0 votes

Hello Guys. I am do a browser game , and i created sprite like this:
but when I am import this sprite in 3d scene with Sprite3D or MeshInstance my sprite looks looks like this :
godot 3.4.4 stable official
windows 10

Godot version godot 3.4.4 stable official
in Engine by (14 points)

1 Answer

0 votes

It seems to be because of the compression mode of the texture, which defaults to video ram, change it to losless: with the texture selected, in the import tab.

by (2,258 points)
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