3D optimization

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:bust_in_silhouette: Asked By VLAHIN

How can I make sure that 3D objects that are behind other 3D objects are not displayed?

main scene

 print(get_child_count())
 //or 
 print(has_node("node name"))  "if there is no node be false"

ramazan | 2022-08-16 16:25

:bust_in_silhouette: Reply From: umma

six minute tutorial

eleven minute tutorial

:bust_in_silhouette: Reply From: RuKeN

That’s know as occlusion culling

Right now you need to implement your own solution but Godot 4 will have a node to handle this