Keyboard input not captured in Mac OS X fullscreen until clicking within screen

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By matthis

Hi, I am using Godot 3.5 on Mac OS X Monterey.

On launching my fullscreen app, if I press a key a get a beep error sound, and the key input is not recognized/processed.

If I click within the fullscreen once, then subsequent key presses are recognized.

I can I get key events to be processed without having to click within the fullscreen first?

Thank you,

PS: Using Godot 3.5 on Windows this above behavior does not happen: key presses are processed immediately without a prior click.