Hi, I am using Godot 3.5 on Mac OS X Monterey.
On launching my fullscreen app, if I press a key a get a beep error sound, and the key input is not recognized/processed.
If I click within the fullscreen once, then subsequent key presses are recognized.
I can I get key events to be processed without having to click within the fullscreen first?
Thank you,
PS: Using Godot 3.5 on Windows this above behavior does not happen: key presses are processed immediately without a prior click.