0 votes

I was following the official rag-doll tutorial here: https://docs.godotengine.org/en/stable/tutorials/physics/ragdoll_system.html

And everything was going great until I got to ragdolling specific limbs only. Whenever I try to ragdoll any specific bone it will always affect the whole model.

The way I think to phrase the command is: physical_bones_start_simulation(["Bone","Bone.001"]) but I can't find any documentation on the exact wording, and this is based off other peoples git repos.

To simplyfy my issue I started working with this trimmed down ragdoll demo: https://github.com/AiTechEye/godot-3.1-basic-ragdoll and even there I still had the same issue.

I have tried everything I can think of but can't figure it out, pls help thx.

Godot version v3.5.stable.mono.official [991bb6ac7]
in Engine by (16 points)

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