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Asked By | kz |
Hello, I fairly new to Godot, and came across a strange behaviour of the node RemoteTransform2D when i followed the cutout animation tutorial.
It does behave as described check the two videos please.
Setps to reproduce:
- running on Linux (Debian 11)
- Use version 3.5 stable (latest at time of writing).
- follow the tutorial up to “RemoteTransform2D node” section
Essential having a Sprite node (S) with the root of the scene (root) as a parent and above have a RemoteTransform2D node (R) linked to the Sprite by the Remote Path property as a child of a 2nd node (B) bellow (S) and as a direct child of the root node .
Nodes Tree :
(root)
|–(S)
|–(S2)
|–(B)
|-- |–(R–>S)
|-- |–|–(R2–>S2)
→ : denotes the Remote Path property of RemoteTransfom2D nodes.
-
the rotation change the position of the Spite node to what seem to be the centre of its parent when applying any transformation. Demonstrated here with rotation.
video1 -
There seems to be not inheritance if a RemoteTransfom2D (R) node is a child of a RemoteTransform2D (R2) node if the first sprite (S) is not the parent of the 2nd (S2).
I can’t seem to find an opened issue on GitHub or on this forum and I would appreciate any feedback.