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Asked By | Nikola-Milovic |
Hello everyone, my question has been asked before but I’ve seen a lot of mixed answers on the topic. Basically I am a developer already so working with either GDScript or C# isn’t a problem, but all the games I am planning to make require performance, one is heavy on the math and simulations and the others are real-time multiplayer games. Both benefit from faster computations
Now here are my questions
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What’s the general state of performance in both when comparing them?
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How’s the support for C# for Godot?
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When it comes to non-computation-heavy workloads like general logic, the difference shouldn’t be noticeable in performance, I guess?
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Is mixing and matching these two something that’s feasible? Is there any overhead to share data across these two?
Haven’t been in gamedev for some while and any other opinions you have I’d love to hear! It’s not that I don’t want to use GDScript, I love it, but since I have to host these if the C# is 10x faster that will save me money and will provide a better experience to my players