0 votes

Hello I've been following a youtube tutorial
to make me a multiplayer game but my android wouldn't connect to the server host on the PC nor the PC connects to the server hosted in the mobile. The PC does detect a server connection in the server browser on a mobile but the mobile does not detect a server hosted in the PC but it doesn't mean the game's peer has been connected when joining the server. Hadn't tested mobile-to-mobile yet but I want to focus on cross platform if I can get it to work.

I've already set its Internet and Change Wifi Multicast State permission on Android export enabled (look on video tutorial timestamped here) but I always get connection timeout. Does it need port forwarding, VPS, or a VPN in the matter? I also want to know as well why the Android export wouldn't connect even I set its selected permissions to true.

I want to assume that this guy actually used port forwarding in order for his multiplayer game to connect cross-platform? This doesn't mean the permissions enabled would connect me and I needed more configurations outside the project using various methods(VPN, port forward, VPS, dedicated server)?

I wanted to know how to set them up for the cross platform thanks.

Godot version 3.4.4
in Engine by (76 points)
edited by

Hello! Have you been able to solve this?

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