I would like to know how this engine implements common (but still platform specific) tasks, mainly for GUIs, graphics and audio.
I mean, does it exist a wrapper around the native OS libraries?
In example, for the UWP, is there any directx and xaml wrapper?
What about android and ios (which are opengl es)? Do the engine provide a wrapper for theyr GUI widgets?
And for linux and mac? Which librares are wrapped to for gui, opengl and sound?
Thanks in advance for either.