0 votes

I am working on a plugin that allows you to create nodes in GraphEdit.

Displaying an EditorInspectorPlugin in the Inspector when a CustomNode is selected in the SceneTree is no problem, because the function "func can_handle(object)" is called.

But I want to display an EditorInspectorPlugin when a GraphNode is clicked in the GraphEdit. But I don't know how to do this, because the function "func can_handle(object)" is NOT called.

Godot version 3.5
in Engine by (12 points)

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