+1 vote

I'm trying to debug my own game, and for some reason, every time I try to move to the next statement, the debugger goes ballistic and I get an avalanche of errors that look something like this, ~500 times.


Here's the weird part: the game does not choke at all unless I specifically use the debugger. This makes it irritating to attempt to fix even the simplest bugs. Earlier, I was following this tutorial. Admittedly, it's outdated, but after encountering the exact same bug upon modifying the source code linked in the video for the new version of the engine, I decided to make my own dialogue system from scratch.


For my own dialogue system, I am also using JSON to store the dialogues, although I handle events and dialogue choices differently.

Godot version v3.5 mono
in Engine by (47 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.